Website powered by

Environment - Statue w/ Mask based Texturing

This piece was made for an Epic Games Jam, I worked with Stuart Butler and Matthew Tonks to produce a game in a couple of days.

My main contribution was the materials and texturing of environment art assets.

I sculpted and retopped this model in Z-Brush. Substance Painter was used to create several Masks that blended Megascans Materials together.

To control this, I created a Master Material in Unreal to allow for features such as Tiling, Normal Strength etc :-D.